![]() ![]() ![]() Then immediately after doing this, you can switch to the Rotate tool, and grab a forearm/thigh/whatever controller and rotate it (which is basically FK mode).Īt no point in this process was the animator required to press a button or change a value to go between IK/FK mode. It’s been a while since I’ve posted here! I’ve just got a question that’s been weighing heavily on my mind recently…īasically, for those of you familiar with 3ds Max’s Character Studio, you will know that when animating with the CS Biped, you can just grab the foot or hand controllers and use the Move tool to position them (which is basically IK mode).
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